Hi everyone! We apologize for the delay, but the new update has finally been released on Nintendo Switch. Although it displays “v1.42” in-game, it includes fixes from both the recent v1.42 Patch and v1.43 Patch.
We will be posting the full list of changes, polish, and bug fixes applied to this 1.0.2 release for Nintendo Switch below, as it will be easier for Nintendo-based gaming outlets and Nintendo Switch users to reference everything at once.

⭐️ New Features
- There is now a new “Visual Fidelity” setting in the Options Menu that improves visual graphics at the cost of performance on the Nintendo Switch. The performance is largely unaffected on stronger devices, and we strongly recommend enabling this setting on Nintendo Switch 2.
- This is the best that we can do regarding improving graphic quality without a Nintendo Switch 2 development kit.
🐞 Bug Fixes
- Fix issue where Kaifuku Ball could not be used outside of battle.
- Fix a game softlock/freeze when approaching a certain boss battle from a certain position and angle in the final area of Labyrinth 2.
- Fix an issue with button input sometimes not working smoothly when selecting party members for a special battle.
- Fix an issue with button input in the Tsuri (fishing) minigame occasionally causing the game to stall after a completed reel.
- Fix an issue with camera clipping in the Omikuji system.
- Fixed a few typos and accidental usage of kanji in certain furigana-only fields.
- Fix a rare bug where a character’s Onsen outfit could stay in place even in dialogue taking place outside of the Onsen.
- Fix rare case of game freezing (harmless, but for too long) when saving the game.
- Fix issue with being unable to interact with Kunihiko in Fuu Underground when playing Okkake no Osakenori.
- Fix harmless error that may appear when a Yajuu joins a normal battle.
- Fix input error that could take place when spamming inputs in the Fuu Underground.
- Fix residual errors that may pop up when finishing Okkake no Osakenori.
- Fix the equipment type of two late game equipment pieces.
- Fix very small navigation issue with buttons and controllers for a couple dozen spots.
- Fix typos and other issues found in a few dialogue scenes.
- Fix a progression bug that only occurs for some players in Labyrinth 10.
- Fix an equipment duplication error.
- Fixed a few instances of graphical clipping in certain labyrinths.
- Players can no longer access the Enemy View menu while the Kanakae UI is active.
- Remove “No Extra Notes” text from Okkake no Osakenori to prevent text overflow.
- Reduce special effects intensity of certain battles to improve overall performance.
- Unity vulnerability fix has been implemented. Read more about it here.
- 🟥 Nintendo Switch-only Bug Fix: When pulling from the Omikuji, the camera will clip with a 3D model.
- 🟥 Nintendo Switch-only Bug Fix: Some graphical clipping of some assets in the second area of Labyrinth 5.
- 🟥 Nintendo Switch-only Bug Fix: Fishing minigame (Tsuri) can sometimes soft-lock due to button input navigation issues.
- 🟥 Nintendo Switch-only Bug Fix: Game crashing in Labyrinth 7 due to memory management issues.
☺️ Thank you!
We’ve seen far more players on the Nintendo Switch this month than our launch month in February for PlayStation 5 and PC (Steam), reaching thousands and thousands of players from around the world trying to learn Japanese and play through our dungeon crawler.
Thank you Shujinkou players for your continued support and QOL requests! Feel free to join our Discord community if you need assistance with gameplay, want to suggest features or provide constructive feedback, or want to meet and chat with other fans of Shujinkou!